Capital cities and areas with regularly high populations will not be set as cross-server areas/zones so you will not be able to enter into the same instance of a city as someone who is from a different realm. Trading restrictions are in place much the same as they are in cross-realm dungeons, raids, and battlegrounds. Group looting will function the same as it would with any group you would create through normal play. Youâ€™ll be able to interact with players from within a select pool of realms which will make it possible to run into a player in Red ridge that you already ran into within Westfall. This can vary from realm to realm and relies on how densely populated (or under populated) an area is. Capital cities and areas with regularly high populations will not be eligible for area sharing.
Resources and nodes will be available to all parties within the shared area the same as always. We will be keeping a close eye on the impact of area sharing and should an area become too populated, we are capable of adjusting how many realms are able to connect to a shared area. When any player access an Auction House, they will be only able to access their home realmâ€™s Auction House. With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation. Players wonâ€™t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.