Beating a boss pair will drop a ton of gold and loot but destroy the infernal
machine. If you want a shot at a new boss pair, youâ€™ll have to craft the thing all
over again. To get the Hellfire Ring, you have to beat every boss pair on five
Nephalem stacks and hope that they drop organ pieces that your Jeweller can use to
craft the ring.
Patch 1.05 will hit Diablo 3 tomorrow at 3AM PDT / 2AM BST according to an official
post on Blizzardâ€™s forums. There will be an estimated ten hours of downtime while
the patch is deployed, but once itâ€™s live weâ€™ll get access to the scalable Monster
Power difficulty system, the high level Infernal Machine quest and dozens of class
and item changes that Blizzard have been teasing for the past few months.
A new post on the Diablo 3 site drops details on the Infernal Machine quest that top
level players can pursue to gain a unique Hellfire Ring. Youâ€™ll find one of four new
keywarden bosses patrolling each act. If you kill them with five Nephalem stacks on
Inferno difficulty thereâ€™s a chance theyâ€™ll drop special keys and blacksmithing
plans for the Infernal machine.
Once you have all the keys and the machine, you can open a portal that will randomly
grant access to one of three chambers. Each is protected by a pair of bosses youâ€™ll
recognise from the main campaign. Double teams include the Skeleton King and Magda,
Ghom and Rakanoth and the Siege Breaker and Zoltan Kulle.
The infernal version of each boss will be more powerful than their campaign
incarnation, and theyâ€™ll have new moves to kill you with. Blizzard estimate that
each boss is about as tough as Inferno Diablo.
The ringâ€™s properties are randomised, but youâ€™re guaranteed a +170-200 boost to
strength, intelligence, dexterity or vitality (your choice) and a +35% experience
boost designed to give future alts a quick leg up the levelling ranks.
Thatâ€™s not a bad item, but it sounds like itâ€™ll sure take a lot of work to get it.
The new monster power system improves drop rates, which will help Infernal Machine
questers and anyone who fancies a challenge. Itâ€™s detailed in full in this recent
Blizzard blog post. Essentially, you can apply one of ten monster power boost levels
to creatures in your playthrough, increasing their health and damage output, but
nudging up rewards as well.