Last year’s release of Diablo 3 was rough. Think the SimCity debut raised some flags? Child’s play. Diablo 3 sold 3.5 million copies in 24 hours, crashed servers, thrilled players, and got more people angry than any reasonable person could have predicted. World governments got involved when Diablo 3 came out. Seriously! The Korean Fair Trade Commission actually raided Blizzard’s offices in Seoul because of reports that the studio refused to give refunds to players that couldn’t sign on to the game as it was buried in the deluge of new players.
The tumult didn’t slow down either. Complaints about the game’s Auction House-based economy, its end-game story content, and many other features plagued Blizzard as it released updates across the year. By November 2012, when the big story should have been the release of World of Warcraft: Mysts of Pandaria, Blizzard was getting slammed with lawsuits over Diablo 3. In short: People love their Diablo, but after a decade and more of waiting for a sequel, they were not happy.
One year later, things are different. Diablo 3 is plugging away and entering a new life. For the first time since EA ported the original to PlayStation, Diablo 3’s coming to consoles. Not only that, but Blizzard continues to tweak and refine the PC game to try and chisel away those features that catastrophically failed to connect with gamers. It is, like its beloved predecessor Diablo 2, a living game that continues to change and grow.