Defensive skills awards and monster hurts

In 1.0.5, we will pay close attention to defensive skills vs monster damage.We will be changes to the defensive skills of each profession,For example, including it’s direct weakened Armor Sorcerer’s energy, as well as barbarians battle roar-recalcitrant war roar.However, we also cut purgatory injury, so that the players can move on.Short, our plan is:

1.Reduction the effects of some defensive skills

2.To cut the d3home monster’s damage reduction of greater amplitude than skills

3.Two changes together, the players will actually be less damage than before

Why do we have such a change?

Why should we be so?The Diablo 3 Gold reason is not complicated. Monsters high damage combined with a very strong defensive skills,will make people feel these skills and runes are mandatory.our goal is to weakened defense skills at the same time reduce the damage,players choose to continue to use defensive skills will be lower overall injury,the players who choose to give up these “must have” skills they will find it easier to survive than it is now. Overall,for players is a greatly enhanced.

Our hope is that,We let purgatory more simple while Diablo 3 Gold provide effective measurable way to the most high-end gamers to measure their strength grew.