Diablo 3 introduction of Barbarian 1 to 60 level

The second difficulty level doesn’t really feel any harder than the first. It’s more fun too because you have a much more complete set of abilities. In general, in bothNormaland Nightmare, I would kill bosses in one try, maybe two. I barely noticed champion packs and would usually only die if I caught an Elite or Champion at the same time as a huge pull of trash mobs. Lethally a movement impairing effect, an AOE damage, and a health/numerical increase. The strategy here is to pick off the minions and then focus down one of the three champions, all the while keeping out of the deadly stuff. In Hell Mode, even a well equipped melee can die in seconds if trapped inside the bad zones.

By the post Skeleton King section of Act I, the “real bosses” (unique) are no longer the problem. It’s these champion groups. For a while, in late Act I and early Act II Hell Mode, I was dying too often. Clearly I needed more survivability. Cleave (with Broad Sweep) – I still wanted an AOE main as there are far too many enemies to single target down. Hammer of the Ancients (Smash for max damage) – This turned out to be a more useful way to spend fury. It allows for slamming down champion and elite health in a more focused manner

Ground Stomp (with Wrenching Smash) – This turns out to be a pretty awesome skill. Against trash it’s a great way to gather in a group for Cleave or Revenge and against champions it allows you to keep them stunned — briefly. We knew what we wanted; we had a really good idea of what it was, but for us to put it down in a game and have other people feel that was the biggest challenge, I think. It took a lot of iteration. We were changing dynamics, the player now spoke a lot more, we delivered dialogue in a different manner; just all that stuff. We will never make our customers disappointing! Simply follow these gold making strategies and start making very simple Diablo 3 gold right out of your earlier levels. 

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