Diablo III Previews

This looks familiar. Bright lights. Flashing graphics on huge video screens. The sweaty crush of a huge space filled with thousands of screaming fans and Blizzard’s Mike Morhaime looking like a man eminently satisfied with his position in life on stage. It’s Blizzard’s Worldwide Invitational 2008 and the difference this time is that we’re not in Korea. The crowds around me are babbling in a polyglot of tongues from across Europe and as the lights dim to red, a man climbs up on stage with a guitar to play a familiar, haunting melody. The smart money wins, the crowd roars its approval and Hell proceeds to invade Paris.

Blizzard just announced Diablo III.

The Diablo franchise, of course, is the infinitely replayable action-RPG that helped popularize frenetic combat, randomized maps and loot and (in the case of Diablo II and Battle.net) popularized co-op gameplay years before it became the hot industry buzzword. Diablo III takes place ten years after the events of the original game. Many of the warriors who faced down evil so many years ago are either dead or insane, and the vast majority of the populace doesn’t even know how much danger they were in. Now as evil begins to rise again, Blizzard is looking to put a whole bunch of deadly new toys in the hands of gamers. Mike Morhaime is on stage introducing Jay Wilson as the lead designer for the game. He wants to know if we want to go “pound some demons.” Judging by the response, the answer would seem to be “yes.” 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Comments are closed.