During 2012’s G-Star convention in South Korea, Neowiz announced “Bless”, the latest MMO in development that will join its growing stable of games. Bless is said to be “photo-realistic” so we caught up to Lead Producer Jacob Han to find out more about the game. Read what he has to say and then leave us your thoughts in the comments.
MMORPG.com: Give us an overview of BLESS, the game play looks amazing.
Jacob Han: BLESS is a classic MMORPG in a medieval European setting. To us, the most important elements of an MMORPG are not only immersive graphics and combat, but also a strong setting, story and even NPC dialogue, all intertwining in a complex, yet engaging manner. You will be able to step into an entirely new world that is both believable and comprehensive, made possible by BLESSâ€™s background story, which we have taken painstaking effort to build. In BLESS, you will be able to adventure with intriguing characters against a realistic backdrop. Unlike traditional MMORPGs, players will be motivated to engage in a variety of role-play scenarios. This is because each faction and race has a different background setting and story influenced by the playerâ€™s decisions. The game provides constant feedback to the players to bring life to a living, breathing world full of adventure. You donâ€™t simply play the game to acquire new armor sets and gain levels, but to experience honor, sacrifice, friendship or burning vengeance.
Read more of Garrett Fuller’sBless: Bless: Uncovering the Enigmatic New Game.