Tag Archives: Hector Update

Summarize All The Changes To Hector Update In Albion Online

Sandbox Interactive will publish a major update before the official launch of Albion Online on 17 July 2017. Now all changes to the so-called Hector update were summarized again.

After the developers had finally told about the background to the Hector update, an overview of the new features introduced with the patch in Albion Online now followed. So not only the Hellgates and the Outlands are changed, the update also brings the Black Market with it. New mounts, a tutorial and numerous optimizations complete the package.

hector.fw

The features of the Hector update (according to official data) at a glance:

  • The Black Market: The black market trader is a new non-player character in Caerleon. But he is not an ordinary NPC with unlimited needs. The amount of goods he is willing to buy is directly affected by the number of monsters killed in the entire world by Albion. Equipment purchased from him lands through dark channels of monster hordes and crates scattered all over Albion. So that all items are still made in the game of players.
  • New Hellgates: These zones designed especially for PvP battles are already an extremely popular element among the players. The revised goals contain a completely new map layout, three different difficulty levels of the Hellgates as well as various improvements to the underlying game mechanics.
  • Improvements in the Outlands: Already with the last update “Galahad” the Outlands were fundamentally changed. With “Hector” they are to be further improved. For example, all cities and ports are removed from the black zones. Instead, there is now a portal in Caerleon linking the city with the different areas of the Outlands. The distribution of resources in the outlands is also adjusted.
  • Watchtower territories in the Outlands: The Watchtower territories within the Outlands are upgraded to make them more attractive to the players. Better resources spawn at the beginning of the respective prime time of the area. In addition, the watchtowers will be the only areas in Albion where Tier 8 resources are available.
  • New Mounts: Several new equine animals come into play, including several factional groups for the Undead; The disciples of Morgana and Keeper faction. You can now drop materials for a Tier 5 and Tier 8 mount. In addition, the players now have the small chance of Giant Stags (Tier 4) and Ancient Mammoths (Tier 8) to capture a young animal. These can then be applied to the Giant Stag and Transport Mammoth mount.
  • The Tutorial: The introduction into the game should be easier for newcomers. With the revised tutorial, the players also get training opportunities beyond the beginner island. So there are Expeditions Masters forces in the beginner island, where the beginning players can complete corresponding series of missions. As a reward, a Tier 2 cape and mount!
  • Updates to the User Interface: The user interface is another element that changes are made. The revision of the fate board UI makes the crucial game element more readable and user-friendly. Also the presentation of the life-line and the guild management is revised.
  • Changes in the PVE in the Open World: A new, medium-sized mobcamp at most solo dungeons now brings more variety and open-world gameplay to Albion. Many of these bearings are completely redesigned. Also, the cards for group monsters are replaced by new ones, and each now receives a very large bearing with a dungeon in the middle.
  • Reworking Armor Visuals: The different armor sets in Albion Online will be optically revised for the Hector update. The changes are rather inconspicuous, but serve to make the armor easier to recognize.
  • Other changes and bug fixes: A lot of small changes and bug fixes come naturally also with “Hector” into the game.

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Albion Online: Exact Changes Are Coming To The Outlands

Sandbox Interactive continues to rack in improvements to the upcoming Albion Online, the latest of which was the improvements to the Outlands of Hector.

According to the Game Director of Albion Online, in addition to major changes Galahad brings to the Outlands, there are some minor things will be improved in Outlands, such as the roles and goals of the Outlands cities and reward balancing while they don’t want to change the lawless identity of the black zones.

Here is a video that introduce the exact changes are coming to the Outlands and adjustments in the Hector update:

Portal To The Outlands – Caerleon

The current Outlands cities are not fulfilling their roles of being a home for guilds without territories or players who have been excluded from the Royal Continent. For this reason, the developing team decided to remove all cities in the Outlands, as well as all harbors. Instead, a massive portal will now be available in Caerleon, the center city of the Royal Continent.

This portal will lead to different parts of the Outlands, with four exits per region of the Outlands. These exits are different per arena of the Outlands. The low regions will have green exits, the mid region yellow exits and the high-end region red exits. Using the portal is free of costs, but it will bind you the exit you have used for a short time, as well as the region of the Outlands you travelled to for a longer amount of time. This limits how guilds can project their force in the Outlands, while still allowing Caerleon to function as a hub for the Outlands. Finally, Caerleon will now be considered a black zone citiy, allowing players with a Nefarious or Dreaded reputation to enter.

Increased Rewards And Other Changes

Game Director Robin Henkys stated that there are two changes coming to the rewards of the Outlands. The first one is that, the resource distribution is being adjusted. All parts of the Outlands are getting the same amount of resources, but will have different rates of enchanted resources. The higher areas are getting an increased rate. Overall, the black zones will have a significantly higher amount of enchanted resources compared to the Royal Continent. This creates a really strong incentive for gatherers to go to the Outlands, if they want to get their hands on level two and three enchanted materials.

The second change of rewards is changing the way watchtower territories work to make GvG more attractive. Watchtowers will now be the only place in the world where you can find Tier 8 resources. On top of that, resources will respawn at the start of the prime time of the territory. This means that at that time, or right after the first GvG fight, you can begin to harvest those resources. If your guild does not own a watchtower territory, you can still get your hands on Tier 8 resources as you can now raid watchtowers and collect its high-end resources, even if it does not belong to you.

Evacuate To Safe Places

Albion Online is removing the harbors and black zone cities are being as well as their banks and cityplots. Robin recommended that players who have any items stored in one of the following maps need to move them to a safe place before Hector goes live. Marketplaces and islands linked to soon-to-be removed maps will be moved to Caerleon.

  • Aberdown Harbor
  • Cawl Quay
  • Clack Quay
  • Farewich
  • Fort Thursair
  • Harlech Quay
  • Lowe Quay
  • Lyme Harbor
  • Mull Quay
  • Noss Quay
  • Pember Quay
  • Sheerbrough
  • Sunder Quay
  • Tenby Quay

Plus, anti-zerg display in the Outlands is on testing mode on the Albion Online live server. The mechanism shows groups of more than ten players on the minimap, and should in general provide more balanced fights and overall action. The display is not confirmed to be enabled or not.

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