If you already read our list of unofficial changes in patch 13, you’ll know the skill and rune system has undergone a significant overhaul. Runes are no longer a physical drop in the game and are instead unlocked progressively as you level up to 60. Jay goes into great depth on their design philosophy with these changes, but it’s promising to know they’ve finally settled on a system they’ve been struggling with for quite awhile.
Last August we held a Diablo III press tour, and it was with a small group of fansites that I first revealed significant changes were still in store for the rune system. Since then, we’ve been hard at work on the rune and skill systems, and today we’d like to share details on the changes you’ll see in Beta patch 13. We’re confident that these changes will make Diablo III a better game, and to help illustrate why, I’ll start with a high-level explanation of our goals for these systems as well as the feedback we were responding to in making these changes.