WOW death knights ideas for New mastery

WOW death knights ideas for New mastery
Death knight masteries aren’t in quite as dire straits as the frost mage mastery was. Blood Shield, in fact, is downright solid. Our DPS masteries, on the other hand, are rather bland, being straight elemental damage buffs. They also come with some compatibility problems which causes the mastery stat to turn out low value for non dual wielders. With that in mind, this week we’ll speculate on what Blizzard could do in the upcoming expansion to make mastery a little more enticing for death knights, especially for DPS.
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The biggest problem with unholy’s mastery, Dreadblade, besides the passive aspect of it, is the fact that it doesn’t directly influence the ghoul pet. Unholy’s pet damage is a good sized chunk, thanks to mechanics like Dark Transformation on top of the ghoul being permanent. As a result, mastery ends up being the unholy death knight’s least desirable stat in most situations (other than, of course, hit and expertise over cap). We are committed to provide WoW Gold with cheapest price & fastest delivery. So in addition to the possible “boring” factor of the straight unholy buff, mastery fails to service a large part of the unholy ouvre.

To fix that, then, an unholy redesign is going to want to make a stab at fixing that.One possibility is to make a mastery that focuses directly on the pet. A straight damage buff is possible, but another possibility might be to allow mastery to increase the percentage of Shadow Infusion’s stacks by some percentage, with a similar increase to Dark Transformation. This would in theory immediately increase the value of mastery and tie it to one of the most distinctive parts of the unholy rotation, one that is more or less immune from the festerblight nerf roller coaster, as well.

One of the more intriguing general class changes on the 5.4 PTR has been the complete redesign of frost mage mastery. Frost mages currently get Frostburn, which deals extra damage on specifically frozen targets and adds extra damage from their water elemental. With most bosses being immune from freeze mechanics, you can imagine this mastery doesn’t do much good for PvE mages. Thus, the redesign on patch 5.4 grants frost mages Icicles, which allows them to do more mastery-based damage in all situations.

The downside here, of course, is that it would go the opposite direction of the current mastery by making it fail to address the shadow damage on diseases and Scourge Strike. It might also put too much damage in the hands of a pet who can be affected by pathing errors or just die in the wrong situation.So then, the next option may be to add shadow damage to the pet. A mastery that has a chance to add extra shadow damage to all attacks made by either the death knight or their pet means that it stays with the theme of the unholy death knight and adds extra damage from all sources. The downside is that it’s once again a relatively passive mastery. It’s just there, and it works. That said, the shadow damage would still feel a little more dynamic, especially if it came with some sort of extra graphic, perhaps a shadow explosion on the mob, or coloring the death knight’s swings with a purple shadow aura.

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